Cloud Imperium Games to publish Star Citizen on Xbox One
Star Citizen is an upcoming space trading and combat simulator video game for the PC Platform. Star Citizen will consist of two main elements: a persistent world massively multiplayer online game mixing elements of 1st person space combat and interstellar trade (known as Star Citizen) and a branching single-player and drop-in co-operative multiplayer[6] campaign (known as Squadron 42), together with customizable private server components. The game will feature Oculus Rift support.
A strong focus will be placed on player interaction, with player behaviour influencing and being influenced by a dynamic economy system.[8][9]Star Citizen is currently being developed by Chris Roberts' Cloud Imperium Games, founded in 2011.[10] Roberts' previous works include games such as Wing Commander,[11]Privateer[12] and Freelancer.
WHY ON XBOX ONE?
A) SmartGlass
Ryse: Son of Rome and Dead Rising 3 are also specifically called out for their SmartGlass functionality. Ryse lets players customize their characters, set up multiplayer matches and comb through a bunch of other content while away from the console, while Dead Rising 3's integration is more literal – your real-life phone is treated as a phone, and Dead Rising 3 will dispatch mission calls with their own storylines and characters through SmartGlass. This type of functionality is perfect to further enhance the Star Citizen Experience
B) Cloud Processing
Xbox One’s cloud processing is said to give Forza Motorsport 5 a 600% AI capability boost, according to developer Turn10.
He called the use of Xbox One’s cloud processing to create the mechanic a “tremendous opportunity” and added, “When you’ve got a learning neural network, more computing power is nothing but helpful. Because what you’re able to do is process a lot more information, and you don’t have to do it in realtime on the box. And that frees up more of the box to be doing graphics or audio or other computational areas.
“So we can now make our AI instead of just being 20%, 10% of the box’s capability, we can make it 600% of the box’s capability,” he went on. “Put it in the cloud and free up that 10% or 20% to make the graphics better – on a box that’s already more powerful than we worked on before.”
C) Kinect 2.0
But for Woodroffe and his team, this isn't the only feature that's really going to change things. "When we started making games for Kinect there was a big focus on always using the hardware," he says. "But now it's in the box, we can use it when it makes sense and not when it doesn't."
The killer app may well be a first-person perspective that can track head movements allowing you to literally look round walls or peep over cover objects; it may be a survival horror game that implements the Kinect's heart monitoring capabilities to see how scared you are. We can already see some of this happening – D4, the latest title from cult developer Hidetaka 'Swery' Suehiro is an action adventure that allows players to interact with the screen, and with other characters, using gestures. Call of Duty: Ghosts is using the tech for voice commands, Dead Rising allows you to shout at zombies to distract them. Meanwhile, EA Dice is considering head tracking for Battlefield 4, and Titanfall will support the hardware in some way, but Respawn won't say how just yet."It would be nice if other developers see some of the things we're doing with it and start thinking, 'how can we use that to augment are core titles?'" says Woodroffe. "I think it's a big differentiator for Xbox One and it can really enhance the experience." Kinect 2.0 offers new and exciting ways that a player will be able to interact with the Star Citizen Environment
D) Xbox One/Windows 8 Cross Play
"Halo: Spartan Assault," available for Windows Phone and Windows 8, ties into your Microsoft account. If you complete certain objectives in the game, you'll unlock skins and emblems in "Halo 4" for the Xbox 360.
To be clear, Spencer did not confirm cross-play functionality between the Xbox One and Windows 8, but the idea is hardly unreasonable and, indeed, already in practice on a number of Microsoft titles.
Cross-platform play also increases the overall pool of available players, which could give online games longer shelf lives. As multiplayer games age, their populations dwindle, and servers eventually get shut down.
By Marshall Honorof October 17, 2013 6:06 AM - Source: Tom's Guide US
As Star Citizen is already being designed on Windows OS, the jump to Xbox One Archetecture, is not a big one.
E) CryEngine (4th Generation)
We already know that Star Citizen is being built on CryEngine (4th Generation) archetecture, but how does the
CryEngine (4th Generation) perform on the Xbox One? Is anyone else using the CryEngine (4th Generation) on the Xbox One?
Ryse: Son of Rome | |
---|---|
Developer(s) | Crytek |
Publisher(s) | Microsoft Studios |
Designer(s) | Cevat Yerli |
Engine | CryEngine 4th Generation |
Platform(s) | Xbox One |
Release date(s) | November 22, 2013 |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Ryse: Son of Rome (previously known as Codename Kingdoms and Ryse) isa upcoming action-adventure video game in development by German studio Crytek and to be published by Microsoft Studios as an Xbox One exclusive game. The game will be released at the Xbox One launch.
From Wikipedia, the free encyclopedia
There we have it folks! Five solid reasons to bring Star Citizen on Xbox One! So lets all give a cheerful nudge to our friend, Chris Roberts with your addition to this petition! : )
Cheers,
Mark
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